Raze

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(About)

Client:

Raze

Category:

Art Direction

RAZE Horror Challenge was a live gaming event where some of YouTube's biggest creators faced off against the most terrifying games out there. The project called for a visual identity built to match the intensity a complete design system that could live across layouts, motion graphics, and every piece of content surrounding the event.
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(Process)

(01)

Creative Concept & Palette

Every horror story starts with atmosphere. We defined the creative concept and color palette first — building a visual world that felt dark, sharp, and charged with tension without losing the high-energy entertainment DNA of RAZE.

(01)

Creative Concept & Palette

Every horror story starts with atmosphere. We defined the creative concept and color palette first — building a visual world that felt dark, sharp, and charged with tension without losing the high-energy entertainment DNA of RAZE.

(01)

Creative Concept & Palette

Every horror story starts with atmosphere. We defined the creative concept and color palette first — building a visual world that felt dark, sharp, and charged with tension without losing the high-energy entertainment DNA of RAZE.

(02)

Logo Design

With the concept locked in, we designed the RAZE Horror Challenge logo — a mark built to hold its own across screens, thumbnails, and large-format applications. Bold enough to compete with the biggest names on YouTube.

(02)

Logo Design

With the concept locked in, we designed the RAZE Horror Challenge logo — a mark built to hold its own across screens, thumbnails, and large-format applications. Bold enough to compete with the biggest names on YouTube.

(02)

Logo Design

With the concept locked in, we designed the RAZE Horror Challenge logo — a mark built to hold its own across screens, thumbnails, and large-format applications. Bold enough to compete with the biggest names on YouTube.

(03)

Layouts & Motion Assets

From there, we built out the full design system — layouts for every content format and a library of graphic elements crafted specifically to be animated, giving the motion team everything they needed to bring the identity to life.

(03)

Layouts & Motion Assets

From there, we built out the full design system — layouts for every content format and a library of graphic elements crafted specifically to be animated, giving the motion team everything they needed to bring the identity to life.

(03)

Layouts & Motion Assets

From there, we built out the full design system — layouts for every content format and a library of graphic elements crafted specifically to be animated, giving the motion team everything they needed to bring the identity to life.

(04)

Image Editing & Final Production

With the system complete, we moved into production — editing and adapting imagery across all deliverables to ensure every visual output felt cohesive, polished, and ready for the event.

(04)

Image Editing & Final Production

With the system complete, we moved into production — editing and adapting imagery across all deliverables to ensure every visual output felt cohesive, polished, and ready for the event.

(04)

Image Editing & Final Production

With the system complete, we moved into production — editing and adapting imagery across all deliverables to ensure every visual output felt cohesive, polished, and ready for the event.